Players: 2+ (groups of 4 work well, but these instructions are for 2 players)
Materials: a table or desk
Time: 5+ minutes
Targets: numbers, vocabulary
Basic Idea: One player designated as the “wolf” sits on one side of a desk with his (or her) hands resting at the desk’s nearest edge. The wolf instructs students who have their hands on the opposite side of the desk to “walk” closer to him with their fingers before trying to catch an opposing player.
- Two or more players sit across from each other at a table.
- Choose one player to be Mr. (or Ms.) Wolf. Mr. Wolf must sit on one side opposite to the other players. His eyes should be closed.
- Each player’s hands should be placed naturally at the edge of the table closest to them.
- The other players ask, “What time is it Mr. Wolf?”
- Wolf says a time of day. Whatever time Mr. Wolf says, the players must “walk” that distance on their desk with his or her fingers, in the direction of Mr. Wolf. For example, five o’clock means the other players will take five finger steps toward Mr. Wolf. It’s your choice how big or small those steps are.
- When Mr. Wolf thinks a player may be close enough to catch, he will respond, “Lunch time!” when asked, “What time is it, Mr. Wolf?” Mr. Wolf can then open his eyes and quickly try to touch a player’s hand.
- If Mr. Wolf succeeds, Player 2 then becomes Mr. Wolf. If not, they start again.
The original game is played outside with an entire class in a large open area. Mr. Wolf turns his back and everyone else yells, “What time is it Mr. Wolf? With each time Mr. Wolf says, the other players walk forward that many steps. When players get close enough, Mr. Wolf responds, “Time for Lunch” and turns to chase his victims. Once he catches someone, that person becomes Mr. Wolf.