Archive | Games

What Time Is It Mr. Wolf?

Players: 2+ (groups of 4 work well, but these instructions are for 2 players)

Materials: a table or desk

Time: 5+ minutes

 

Instructions:

1.  Two or more players sit across from each other at a table.

2.  Choose one player to be Mr.Wolf. Mr. Wolf must sit on one side opposite to the other players. His eyes should be closed.

3.  Each player’s hands should be placed naturally at the edge of the table closest to them.

4.  The other players ask, “What time is it Mr. Wolf?”

5.  Mr. Wolf says a time of day. Whatever time Mr. Wolf says, Player 2 must “walk” that distance with his or her fingers. For example, five o’clock means Player 2 will take five finger steps. It’s your choice how big or small those steps are.

6.  When Mr. Wolf thinks Player 2 is close enough to catch, he will respond, “Lunch time!” open his eyes, and quickly try to touch Player 2’s hand.

7.  If Mr. Wolf succeeds, Player 2 then becomes Mr. Wolf. If not, they start again.

 

Variations

The original game is played outside with an entire class in a large open area. Mr. Wolf turns his back and everyone else yells, “What time is it Mr. Wolf? With each time Mr. Wolf says, the other players walk forward that many steps. When players get close enough, Mr. Wolf responds, “Time for Lunch” and turns to chase his victims. Once he catches someone, that person becomes Mr. Wolf.

Alphabet Words

Players: 2+

Materials: none required, but a vocabulary sheet with words related to the topic is helpful

Time: 3+ minutes

 

Instructions:

1.  Choose a topic (occupations, animals, countries and cities, etc)

2.  take turns coming up with words that start with each letter of the alphabet

Example:

Artist

Bartender

Coach

Dentist

E

3.  The game is over when a person or team can’t come up with a word for their letter within a given amount of time.

4.  For larger classes, you can split students into groups and have the groups play against each other—this allows them to pool their ideas—or have individuals play against each other within each group.

Download a full list of occupations that start with each letter of the alphabet here.

Last Letter First

Players: 2+

Materials: none

Time: 3+ minutes

 

Instructions:

Choose a topic (food, animals, countries and cities, etc.)

  1. Think of a word to start the game. If your topic is food, you could say “apple.”
  2. The next person must think of a word that starts with the word you said. In this case, the food would have to start with e because apple ends in e.

Example:

Apple

Eggplant

Tomato

Orange

E

The game is over when a person or team can’t come up with a word for their letter within a given amount of time.

Tip: For larger classes, you can split students into groups and have the groups play against the other groups—this allows them to pool their ideas—or have individuals play against each other within each group.

Download a full list of occupations that start with each letter of the alphabet here.

Simon Says

Players: 2+

Materials: none

Time: 5+ minutes

 

Instructions:

1.  Choose one person to give instructions. This person is “Simon.” The other players listen and follow instructions.

2.  When the person playing Simon shouts, “Simon says” plus a command, the listeners must do as Simon commands.

Simon: “Simon says say hello.”

Players: “Hello!”

3.  If Simon doesn’t say, “Simon says” then the listeners should not do what Simon commanded.

Simon: “Say hello.”

Player 1: “Hello!”

Simon: “You’re out player 1!”

4.  When a player does something that Simon doesn’t say, that player is out and must sit down or move off to the side/ back of the classroom.

Simon: “Simon says turn left.”

Player 1 turns left.

Player 2 turns right.

Simon: You’re out player 2!

5.  When a player doesn’t do something that Simon says to do, that player is out and must sit down or move off to the side/ back of the classroom.

Simon: “Simon says say hello.”

Player 1 : “Hello!”

Player 2: “…”

Simon: You’re out player 2!

 

This is an excellent game for reviewing action verbs and body parts. The more actions you get players to do and the faster you get players to do them, the more likely they are to fail. Start slowly and build speed.
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