Archive | Classroom

Acting Proverbs

Players: 2+

Materials: list of common proverbs (printed or written)

Time: 10+ minutes

common proverbsInstructions:

1.  Divide players into two groups. Group 1 goes first.

2.  A player from Group 1 is chosen to be the actor.

3.  The actor is given a proverb and tries to get his/her team to guess what it is.

4.  The actor’s team must guess properly within a set period of time (usually 1 or 2 minutes)

5.  If the actor’s team cannot guess correctly within the time limit, the opposing team gets 1 guess.

6.  Show the answer if it has not been guessed and ensure players know the meaning.

7.  Correct answers get 1 point. There are no penalties for incorrect answers.

8.  Repeat steps 2-7 with Group 2.


Decisions to make:

a.  Let players think of their own proverbs or use the list provided?

b.  Let actors choose proverbs to act or cut proverbs into strips for a lottery?

c.  Discuss the list before playing or let players guess without cues?

Proverbs Sneak Peak:

  • Beauty is in the eye of the beholder
  • When in Rome, do as the Romans do
  • The squeaky wheel gets the grease
  • Beggars can’t be choosers
  • You reap what you sow
  • A chain is only as strong as its weakest link
  • People who live in glass houses shouldn’t throw stones
  • Better late than never
  • To err is human; to forgive is divine
  • Birds of a feather flock together
  • A picture is worth a thousand words
  • An ounce of prevention is better than a pound of cure
  • A journey of a thousand miles begin with a single step
  • It’s no use crying over spilled milk
  • Don’t bite the hand that feeds you
  • Actions speak louder than word
  • A watched pot never boils
  • Don’t count your chickens until they hatch
  • Two wrongs don’t make a right
  • Necessity is the mother of invention
  • The pen is mightier than the sword
  • If it ain’t broke, don’t fix it
  • Hope for the best, but prepare for the worst
  • The early bird catches the worm
  • You can’t judge a book by its cover
  • Don’t put all your eggs in one basket
  • The grass is always greener on the other side
  • There’s no such thing as a free lunch
  • Fortune favors the bold
  • Two heads are better than one


Printable Scrabble

Players: 2+

Materials:  Printable Scrabble letters , a table or other flat surface, a pen, a piece of paper

Time: 10+ minutes

No board necessary! Just place the markers on any flat surface and begin!

printable scrabble letters


1.  Download, print, and cut out the scrabble letters (print and cutout as many as you need to ensure you don’t run out).

2.  Get a piece of paper and a pen.

3.  Shuffle the letters and give each player 7 letters.

4.  Put the remaining letters face down in a pile.

5.  Choose one player to go first.

6.  Player 1 must make a word on the table with his or her letters.

7.  Total the numbers from each letter of the word and write the player’s score on a piece of paper.

8.  Player 2 must make a word using at least one of her letters plus one of the letters from a word on the table.

9.  If no words can be formed, Player 2 must give up his or her turn. The player has the option of exchanging some or all of their letters with letters in the pile.

10.  The game is over when the time is up, the table is full, the letters are exhausted, or no words can be made.

11.  The player with the most points wins the game.

Who Dunnit?

Players: 15+

Materials: objects that can easily be held and hidden

Time: 10+ minutes



1.  3-5 thieves are chosen to “steal” something from other students.

2.  The thieves stand at the front of the room, side by side.

3.  All other students choose something to hold (a pen, notebook, eraser, etc.).

4.  When the teacher says, “Lights out!” students must close their eyes and bury their heads in their arms on their desks.

5.  One arm should be across the desk gently holding the object.

6.  The thieves will then go around the class and choose one object each before returning to the front of the class hiding the objects behind their backs.

7.  When the teacher says, “Time to get up!” students raise their heads and try to guess who stole their items. Two things must happen here:

First, victims must describe their items to everyone so the class can help guess who stole each item.

Victim 1: Someone stole my red pen! It was long and thin with a white shaft (body) and red cap.

Victim 2: Someone stole my book! It was a thick math book.

 Second, the class must ask each thief about what he or she stole using yes or no questions

Student A: Thief 1, is your object long and thin?

Thief 1: No, it isn’t.

Student B: Thief 1, is your object heavy?

Thief 1: Yes, it’s kind of heavy.

Class: I know! You stole Victim 2’s book!

Thief 1: You got me!  / You got the wrong guy

8.  Each question allows the thieves to take a step toward the door. Once the thieves get through the door, they are free.

9.  False accusations allow the thieves three steps toward the door.



  •  The decoy: Five students stand at the front of the room. Four are thieves as usual, but the fifth takes a neutral object (not from one of the students)
  •  The liar: Make 1 student a liar. He or she doesn’t take anything, but will pretend to have a victim’s item.

Who Am I?

Players: 2+

Materials: a deck of cards (you can use a business card or square piece of paper instead); an erasable marker; a white board eraser; a wet sponge or cloth

Time: 10+ minutes



1.  Take a card and write a famous person’s name on it. This must be a person everyone will know, including the person guessing. Your country’s current president is a good idea; your country’s third president might not be.

2.  Add a little water to the side of the card you didn’t write on and slap it on another player’s forehead. If you can’t do this due to hairstyle or makeup, stick it under their hat, tape it to their back or make them hold it.

3.  The guesser must ask questions to deduce the famous person’s name (maximum 5).

4.  If the guesser doesn’t know who he is after 5 questions, his turn is over.

5.  The card is kept on your head until you are able to guess who you are.


Easy: informative responses


Guesser: Am I a man or woman?

Other players: A man

Guesser: Am I alive or dead?

Other players: You’re alive

Guesser: Where do I live?

Other players: You live in America

Guesser: What do I do?

Other players: You’re a politician

Guesser: What am I famous for?

Other players: Becoming the first black President of the USA

Guesser: I know; I’m Barack Obama!

You got it! Now take that stupid card off your head!


Hard: Yes or No responses


Guesser: Am I a woman?

Other players: No, you’re not

Guesser: Am I alive?

Other players: Yes, you are

Guesser: Do I work in the USA?

Other players: Yes you do

Guesser: Am I American?

Other players: No, you aren’t

Guesser: Hmm. I work in the US but I’m not American…am I Canadian?

Other players: Yes, you are. Who are you?

Guesser: I don’t know!

Guesser 2: My turn!



Guess the card

Instead of writing on the cards, try to guess what card your partner put on your head. Use words like between, over, under, greater than, and less than to narrow your card down,


Player 1: Is my card less than 10?

Player 2: Yes.

Player 1: Is my card greater than 5?

Player 2: No.

Player 1: So my card is between 1 and 5?

Player 2: Yes, that’s right.

Player 1: Is my card greater than 3 or less than 3?

Player 2: Neither.

Player 1: Ah! It’s a 3! Is it red?

Player 2: Yes.

Player 1: Is it a diamond?

Player 2: No.

Player 1: My card is the 3 of hearts.


Drinking Game

This was originally a drinking game. When the guesser identifies the person on the card, everyone else has a drink. If the guesser is incorrect, the guesser must drink their entire glass or bottle in one shot.